PS2 Games

Marc Ecko’s Getting Up: Contents Under Pressure


TITLE Marc Ecko’s Getting Up: Contents Under Pressure
GENRE Action
PLATFORM PS2
DEVELOPER The Collective
US PUBLISHER Atari
UK PUBLISHER Namco Bandai Partners (Atari)
NORDIC PUBLISHER Namco Bandai Partners (Atari)
ONLINE PLAY No

Media Screenshots:

SCREENS ADDED: 31 Aug-2005








SCREENS ADDED: 18 May-2005



Videos:

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Official Fact Sheet:

The story?s ?Get In, Get Up and Get Out? gameplay mechanic offers gamers an arsenal of swift sneak and street fighting abilities to GET IN restricted areas of New Radius and battle through the city?s rough streets; the dexterity and agility needed to scale any object, GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.

As Marc Ecko?s Getting Up: Contents Under Pressure story unfolds, you?ll be given specific objectives to complete for a mission victory. These include graffiti-under-pressure scenarios, navigational challenges, stealth/sneak style missions, and fast-action battle sequences. You can also explore each level to discover a series of mini-games and challenges for additional hours of gameplay.

  • World famous hip-hop artist Talib Kweli as the voice for lead-character, Trane;
  • A revolutionary, deep storyline written by Marc Ecko poses the question ?What if graffiti could change the world?,? demonstrating the struggle against authority while seeking to save a neighbourhood from an oppressive city government
  • Authentic tags from more than 50 actual graffiti artists from all over the world – six of whom are characters in the game and will teach Trane their specialties to add to his arsenal of graffiti tools
  • 11 distinct metropolis-style environments of New Radius with 20 levels to complete
  • Revolutionary graffiti gameplay system designed to hone your skills as you get your message up. New Radius is your canvas as you tag with Aerosol, Rollers, Markers, Wheat Paste, Stickers and Stencils
  • Ability to use a variety of different graffiti tags, including stencils, stickers, posters and throw-ups
  • Special fighting mechanics ? combine kicking, grappling and punching moves along with improvised weaponry
  • Graffiti intuition system which allows Trane to locate ideal places to tag within each environment
  • A digital ?black book? to unlock new tags and abilities, and store pictures and tags of graffiti legends Trane encounters along the way
  • Extremely responsive enemy A.I. mechanics
  • Lessons in graffiti evolution ? watch Trane grow from ?toy? to ?All City King? as his graffiti style and the state of graffiti in New Radius evolve over the course of the game. Start in a 1980?s train culture scene where subways were prime targets for gaining fame and continue to an exaggerated version of the silver-train era when ?Take Back the City? was the city?s battle cry, and extreme use of anti-graffiti tactics was rampant

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